"Savior. Monster. Guardian. Vigilante. The preservation of life.So often the justification for taking it. Humans. Elevating those that keep guard. Until they watch too close and the so-called hero condoning the very act he would condemn. Transgressions of the past shape actions to come. As offspring turns into adversary. Yesterday's loss leads to madness. And God becomes tyrant, becomes outcast. Becomes dust. As factions dissolve and fall. And lust for power enslaves all. Such folly and futility in the grand design. Curious how lines once clearly defined, become blurred. Hm. Perhaps it is time for them to be redrawn." That is the voice over for this story trailer for injustice 2. Billed as an epic battle in the DC universe.With shifting alliances, emotional ambiguity and the hypocrisy of a hero.
All I know is while the tension builds and the drama unfolds word upon word upon word piles up. It's as if the voice over never gives the scene a moment to breathe. Which is a shame. As far as storylines go, it looks like a decent sone. But man, whatever happened to "show me don't tell me?"

Client/Game Developer: NetherRealm Studios Marketing Games Manager: Brian Goodman Client: Warner Bros. Interactive Entertainment President: David Haddad Vice President, Global Marketing Core Games: Matthew Geyer Director, Global Brand Marketing: Craig Mitchell Brand Manager: Minh Tran Associate Brand Manager: Jeffrey Hong Associate Brand Marketing Manager: Kay Park Agency: Battery Chief Creative Officer: Philip Khosid Chief Executive Officer: Anson Sowby Creative Director: Raymond Hwang Copywriter: Raymond Hwang Director of Strategy: Philip Ser Brand Director: Max Kislevitz├č Executive Producer: Joanna Rhodes Producer: Mackenzie Busch Description: CG - Plastic Wax: Dane Maddams, Mick Hammell, Nathan Maddams, and Felix Crawshaw Sound - Beacon Street Studios: Rommel Molina/Sound Designer & Mixer and Kate Vandais/Producer Music - South Music