The world of Kronos for Percy Jackson: Sea of Monsters in 3D (2013)

 
 

The world of Kronos for Percy Jackson: Sea of Monsters in 3D (2013)

Beginning with five original concept art 'tableau', The Embassy under stewardship of David Casey and Winston Helgason, focused on creating highly detailed characters and environments. This gave Freudenthal creative freedom in planning the continuous 'one-take' camera move.

"When envisioning this world, we implicitly understood the limitations if we were to create this for real in-camera. In that sense the character animation and overall style drew many parallels from the stop-motion world,
which was an appealing challenge for us", says Casey. "This was also our first stereo production at the Embassy. The scene was not post-converted but rendered in full stereoscopic 3D. We enjoyed creating all the little particles and embers flying around in stereo, they really added to the completeness of this world".

From a technical standpoint the work was created in XSI, Arnold, Houdini and Nuke. Casey adds,"Production tools have really come a long way in the stereoscopic field, they've come to a point of maturity now that doesn't hinder the artists' creativity. We were really happy with the end film and look forward to using the developments we made again soon".

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